

As a blithering fanboy, my expectations are higher than those of the casual player. However, before you cry foul, allow me to point out that my bias could just as easily work against Iron Lore. As such, I was predisposed to look upon this under a favorable light. You see, there is no possible way I could have undertaken this assignment without a certain amount of bias, simply because Titan Quest was my favorite game of last year, and is in fact on my "Top 10 of All Time" list - "with a bullet," as it were. I feel that I should preface today's write-up with a slight disclaimer. If you didn't feel that butchering mythology's greatest arch-villains was enough the first time around, now you have the opportunity to go back and mix in a little deicide for good measure. However, this isn't a platform to wax poetic regarding my occupation it's supposed to be a review of Immortal Throne, the expansion pack to Iron Lore's Titan Quest. If I could pay the rent doing this, I'd be the happiest nerd alive. I get to play games and tell people whether or not they should plunk down their hard-earned shekels on them. I might be a bit too harsh here, but to me topics like this seem like an exercise in futility, your time would be much better spent putting together a guide for a specific class.I do love my vocation. You see, I like to play hybrid classes and those tend to be very skill point hungry, so maxing out everything just doesn't work =) So which one is good and which one is bad? I'm sorry, but I can neither stick a rating to any of those the way you do in your Rogue guide, nor just say that they're "both amazing and should be maxed out" the way Firebrand suggests in his Earth guide. Instead, I would invest heavily in VO for the crowd control that comes with it.Īt the same time, when playing a (spell inclined) Juggernaut, I'd always take Eruption over VO, because it provides way more damage and requires lesser skill point investment. How do you assess the skills in a mastery on their own? It's the synergy they have/lack with other skill trees that makes them good or bad.įor example, I'd never pick up Eruption if I play an Avenger, because it immediately draws aggro from monsters and all the points spent in CD feel useless. I'm not sure I understand the purpose of this thread. TITAN QUEST WANDERER NATURE MASTERY GUIDE by TYR

Storm: tricky mage - A look at storm skills by a biased mage player by botebote77ĭiscussions of a Mastery – Nature – Making Friends and Helping Out by legowarrior Rune Skills for Beginners V2] by CrocMagnumĪ Comprehensive Analysis of Rogue Skills by botebote77Įarth: An Attempt at a Comprehensive Guide by Firebrand This is still a work in progress but it's been started already. So i made this crazy suggestion before that experienced player members of this forum make an updated all masteries guide. There are even new items if you have the ragnarok DLC. Also, some items are different now and items can have a big influence on the masteries we want to take and how we want to build our characters. But as we all know, it's not updated to AE/R and many skills have been changed since TQAE.

Remember that All skills guide by Poinas? Yeah that was so good many people probably still want to get a save copy of it up to this day.
